
#pragma once
#include "tile.h"

class CFireTile :
	public CTile
{
public:

	CFireTile(void);

	~CFireTile(void);

	// Accessors and Mutators

	inline float GetFireDamage( void ) { return m_fDamage; }

	inline void GetFireDamage( float fNewFireDamage ) { m_fDamage = fNewFireDamage; }

private:

	float m_fDamage;
	//Emitter m_particleEmitterFire;
};

